AI Insights · Timothy · January 2025
Top 5 Slime Games on Android in Oceania: Q4 2024
Explore the performance trends of the top 5 slime games on Android in Oceania during Q4 2024, with data insights from Sensor Tower.
In the fourth quarter of 2024, the slime games category saw varied performance across the top five apps on the Android platform in Oceania. Data from Sensor Tower provides a closer look at the trends in downloads, revenue, and active users.
Super Slime Simulator: DIY Art experienced fluctuations in weekly revenue, starting at around $49 and peaking at $86 in early October, before dipping to $11 by the end of the month. Downloads showed a notable climb towards the end of the quarter, reaching nearly 4K in the last week of December. Active users also varied, with an initial count of over 4K, a decline to under 1K, and a recovery to approximately 3.3K by the quarter's close.
Bruno – My Talking Slime Pet maintained a relatively stable revenue stream, peaking at $98 in early October. Its downloads fluctuated, starting at 2.5K and ending at 2.9K. Active users remained robust, starting at over 30K and ending the quarter strong at around 32K.
My Talking Slimy Slime Pet Cat showed a consistent revenue pattern, reaching over $1K several times throughout the quarter. Downloads were variable, with a low of 415 and a high of 1.1K. The app ended the quarter with more than 4K active users, up from an initial 3.4K.
DIY Slime Simulator ASMR Art recorded minimal revenue, peaking at $6. Download numbers varied, with a peak of 1K in mid-December. Active users began at nearly 4.9K and concluded the quarter at a similar level.
Super Big Slime: Black Hole 3D saw its revenue peak at $39 in late December. Downloads showed an upward trend, reaching 1.5K in mid-December. Active users were recorded at 14K at the end of the quarter.
These insights highlight the dynamic nature of the slime games category in Oceania. For a deeper dive into these trends, visit Sensor Tower for more detailed analytics and insights.